screeeeeeeeeeeeeeeeeeee-deactiv asked: Sorry if this is too much to ask but, how do you do your texturing? I'm new to modeling and if you could point me in a good direction it would really help! UV mapping feels really overwhelming and I could use some tips
Hi! I don’t know what software you use, but I mainly work on Maya and Photoshop. I know Photoshop texturing is a bit primitive given that there are now much more efficient texturing softwares (such as Mari), but I still haven’t bothered learning them so…
Anyways, here’s an example of unfolded UVs & textures if that can point you in the right direction (from that model):
(this is what the textures look like when I’m working on Photoshop)
I know UVs can be a pain in the ass, but it is a necessary evil. The key for easy texturing is good, well thought-out UVs. If you spend some time thinking about your UVs and how you’re going to paint your texture beforehand, it can spare you a lot of time and trouble.
Maya actually offers some pretty useful options. Planar Mapping (1), Cylindrical Projection (2) and Automatic Projection (3) work relatively well for manufactured objects.
For organic objects, howevers, I do it manually.
Always try to put your seams somewhere where they won’t be seen (like under the clothes, or in some place you know won’t be visible on the final render). I know that can be difficult sometimes, but that’s the best method to keep your models clean.
Hope that helps !
I answered a question about UVs a couple of months back, and I totally forgot to reblog it here